AI Insights · Timothy · January 2022
Top 5 Trivia Games in Russia Q4 2021
In Q4 2021, the top trivia games on both iOS and Android in Russia showed diverse performance trends in downloads, revenue, and active users.
In Q4 2021, the top trivia games in Russia on a unified platform showcased varied performance metrics. The data, sourced from Sensor Tower, offers insights into weekly downloads, revenue, and active users for these popular apps.
QuizzLand. Quiz & Trivia game from Quiz & Trivia Games by Mno Go Apps saw a notable increase in weekly revenue, peaking at approximately $193 in the last week of December. Weekly downloads surged significantly throughout the quarter, starting from 28.8K in late September and reaching up to 140.6K by the end of November. Active users also reflected this growth, rising from 146.6K to a peak of 518.3K in late November.
Millionaire 2024: Trivia Game experienced fluctuating download numbers, starting at 51K in late September and peaking at nearly 100K in the last week of December. Active user numbers similarly varied, increasing from 292.3K to a high of 431.9K by the end of the quarter.
Akinator by Elokence SAS demonstrated a steady rise in weekly revenue, culminating at around $150 in the final week of December. Downloads showed an upward trend, particularly noticeable in late October with 57.1K, and ending the quarter strongly with 84K. Active users followed a similar pattern, peaking at 153.8K in the last week of December.
Babyphone game Numbers Animals from GoKids! publishing had modest revenue gains, with a peak of $8 in the last week of December. Download numbers were variable, with a significant peak of 66.7K in mid-November. Active users also saw fluctuations, reaching a high of 161.9K in late November before settling at 114.5K by the end of the year.
Kid-E-Cats. Educational Games by AppQuiz maintained consistent revenue, peaking at $357 in early November. Downloads were relatively stable, with a slight increase to 50.8K in the first week of November. Active users remained steady throughout the quarter, averaging around 300K, with a peak of 331.1K in early November.
These metrics underscore the dynamic nature of the trivia game market in Russia during Q4 2021. For more detailed insights, visit Sensor Tower.